He looks a little like the love child of Alan Ruck and that one Viking from 13TH Warrior, only smarter and with good teeth. In any case, we had a chance to talk to Greg Goodrich before we watched the tête-á-tête that showed so much McShea ass. Anyway, Greg is a smart, funny guy whose passion for his work really comes through when you're talking to him. Wash your mouth out with buckshot and leave us alone.
Seriously, McShea you farktard (not our first choice of words). Well, Tom, we're no genius editors with zero combat experience and even less common sense, but we're thinking maybe they're pushing it as fun because it's a game that guys like us want to play. "War is hell.why are you trying to push this as fun?" asks Tom. Tom McShea, if real operators wanted to live real life "realistically" they'd burn shit in their back yard underneath a screened window soaked in sweat after eating lousy food and occasionally feel an unforgiving moment of terror, grief and a tragic but incredible and addictive exultation. "There is nothing real about a video game. Nice wuss slap you put down on that assclown.
How in the hell are you supposed to make a realistic game something people would want to play? Good job responding, Greg Goodrich.
This video is a 21-minute lesson in how to call out a reporter who doesn't even really believe his own "controversial" "argument." It turns out that Tom got a little more than he bargained for from Greg Goodrich, Executive Producer of MoH: Warfighter. Maybe that's not exactly fair: McShea isn't a dumb guy, so let's just say he was manufacturing some controversy to generate some clicks on his website. We loved the Official Gameplay trailer we saw a few weeks back, but this editorial from Tom McShea at Gamespot demonstrates that not everyone at E3 was smart enough to follow the plot. Warfighter continues that theme but adds 12 different Tier One units from 10 different countries to the multiplayer version.
It got a modern Afghanistan-set reboot in 2010. The backstory for you newcomers: Medal of Honor was originally a sort-of-square WWII game inspired by Steven Spielberg's Saving Private Ryan.